I wouldnt say they are bad but not as good as hammerdins. They are easier then melee classes in the beginning because +skill gear is easier to find then good weapons etc. Wind/Fire druid: wind druid is my favourite but I wont be starting with it. It is Good but might drop in late game against bosses. Pretty much max skeles, max skele mastery, 1 in amp dmg, max corpse explosion. Summoning Necromancer: ask any single player fishymancer is a great ssf build. Watch out for immunes, assassin has Fade which is a grest defensive tool. Lightning is powerful and easy to scale for lategame damage. Lightning trap Assassin: I dont have as much experience with this class but I know it can be strong. 2 spirits (sword and shield), lore helm (ort sol), stealth armor (tal, eth) strong starting gear that is easy to find. Paladin shields with 4 sockets are not as hard to find and the runes are easy enough to get through countess runs. Hammerdins can start out quite strong because they can run 2 spirit shields very easily. The only thing is you will need to run yourself for mfing or buy some runes off D2jsp or the spam bots. It is still a great starter because of how much damage hammers can really do. Paladin: of course the strongest class endgame in the form of hammerdin with all the right gear. This doesnt have the max raw damage potential but what it does allow is for dealing with immunities towards end game. I prefer to stsrt with fireball and frozen orb. Doing NM Andy and Meph runs can drop decent gear. Sorceress: easily one of the strongest starters with teleport and the ability to magic find so easily. I feel like characters that require skill points in gear is generally easier to level then characters that require good damage weapons etc. Which means All characters on Ladder will move to Non Ladder and everyone will be starting fresh on Ladder. Hey evertone, just thought I would share some info that people would find helpful for the DECEMBER 12th ladder reset.
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